Riot Games Engineering

https://technology.riotgames.com/

Peeking into VALORANT's Netcode

We’re Matt deWet, gameplay tech lead on VALORANT, and David Straily, project tech lead on VALORA...

Jul 29

VALORANT Shaders and Gameplay Clarity

Hi, I’m Brandon “mochi” Wang, a software engineer on VALORANT’s Content Support team. I’m specif...

Jul 01

Deep Dive into the Clash Crash

Hello! My name is Tomasz Mozolewski, and I’m a senior software engineer on our Competitive team....

May 20

Demolishing Wallhacks with VALORANT's Fog of War

From the very beginning of VALORANT development, we made it a priority to build out cheating res...

Apr 15

Welcome to the Death Dimension

Hi, my name is Joshua Parker, and I’m an engineer on our Champions team. I help create the syste...

Apr 01

Running Online Services at Riot: Part VI

Welcome back to the Running Online Services series! This long-running series explores and docume...

Feb 26

Technology Interns at Riot Games

Our technical interns worked with fellow Rioter technologists on everything from game engineerin...

Jan 29

Controlled Chaos with Fault Injection Testing

Hi, I'm Doug Lardo, a solutions architect at Riot Games. In this article, I'm going to...

Dec 18

Bringing Features to Life in Legends of Runeterra

A whole new game means a whole heap o’ new technology. While we won’t be able to cover all of it...

Nov 27

Engineering Esports: The Tech That Powers Worlds

We’re the Esports Technology Group, and we’re responsible for the tech behind Riot’s biggest esp...

Oct 25

The Future of League's Engine

Hiya folks, Brian "Penrif" Bossé, your local friendly Tech Lead of League here. I'...

Sep 25

Down The Rabbit Hole of Performance Monitoring

Hi, I’m Tony, and I’m an engineer on League. This article is a followup to my performance series...

Aug 28