Riot Games Engineering

https://technology.riotgames.com/

Technology Interns at Riot Games

Our technical interns worked with fellow Rioter technologists on everything from game engineerin...

Jan 29

Controlled Chaos with Fault Injection Testing

Hi, I'm Doug Lardo, a solutions architect at Riot Games. In this article, I'm going to...

Dec 18

Bringing Features to Life in Legends of Runeterra

A whole new game means a whole heap o’ new technology. While we won’t be able to cover all of it...

Nov 27

Engineering Esports: The Tech That Powers Worlds

We’re the Esports Technology Group, and we’re responsible for the tech behind Riot’s biggest esp...

Oct 25

The Future of League's Engine

Hiya folks, Brian "Penrif" Bossé, your local friendly Tech Lead of League here. I'...

Sep 25

Down The Rabbit Hole of Performance Monitoring

Hi, I’m Tony, and I’m an engineer on League. This article is a followup to my performance series...

Aug 28

Supercharging Data Delivery: The New League Patcher

For the past 8 years, League has been using a patching system called RADS (Riot Application Dist...

Jul 31

The Riot Games API: Transforms

Hello all, Leigh Estes, aka RiotSchmick, here. I’m a software engineer at Riot Games working on ...

Jul 10

Key Conjurer: Our Policy of Least Privilege

Hi, my name is Reza Nikoopour and I’m a security engineer on the Security team at Riot. My team ...

Jun 27

Better Apps with React Server-Side Rendering

Imagine you're a web developer. You have to create an app that leverages five different dat...

May 29

Stocking Your Shop With Data Science

Hey there, my name is Riley “WhoaNonstop” Howsden, and I’m a Data Scientist who works on League ...

May 01

404 Tech Blog Not Found: Welcome to the Bug Blog

So, why do Bug Blogs? Well, at Riot, we believe that a fundamental component of the development ...

Mar 27

Reducing Rendering Complexity with Gun Goddess Miss Fortune

Hi, my name is Eric Friedman, and I’m a Software Engineer who has been working on League of Lege...

Feb 27